AI Insights · Timothy · July 2024
Top 5 Basketball Games on Android in the US - Q2 2024
Explore the performance of the top 5 basketball games on Android in the US during Q2 2024, including trends in downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 basketball games on the Android platform in the United States showed varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
Basket Battle saw fluctuating revenue throughout Q2, peaking at around $72K in early April and again in mid-June. Downloads remained relatively stable, averaging around 23K per week, with a notable increase to 28.6K in early June. Weekly active users stayed strong, hovering around 320K, with a slight uptick to 335.6K in mid-June.
NBA LIVE Mobile Basketball experienced a gradual decline in revenue, starting at $8.7K in early April and ending at $4.5K by late June. Downloads exhibited a downward trend, starting at 9.5K and peaking at 22.3K in late April before stabilizing around 12K. Weekly active users peaked at 222.6K in mid-April and maintained around 180K towards the end of June.
Basketball Stars: Multiplayer showed a mixed performance in revenue, peaking at $8.7K in early May and dipping to $3.3K in mid-June. Downloads were highest in mid-April at 19K, with fluctuations leading to a stable average of around 11K towards the end of the quarter. Weekly active users saw highs of 78.6K in late April but decreased to around 61.6K by the end of June.
Basketball Arena: Online Game experienced stable but modest revenue figures, peaking at $1.8K in early May and tapering to $866 in late June. Downloads remained consistent, averaging around 10K per week, with a peak of 12.9K in early April. Weekly active users saw a slight decline from 37.4K in early April to 30.9K by the end of June.
NBA 2K Mobile Basketball Game maintained strong revenue, peaking at $25.4K in early April and stabilizing around $16.3K by the end of June. Downloads showed a stable trend, averaging around 9K per week, with a peak of 11.8K in mid-June. Weekly active users remained consistent, averaging around 47K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.